
Astrid Poleszynski Hoel
29/02-1996
Originally a biotech graduate, I dipped my toes into 3D graphics six years ago. By now I’ve had a good full body-soak and a decent serving of complimentary game design, development, concepting, story telling and creative directing treatments. Today (even if I’m still a bit raw from the salt-scrubs), I feel bold enough to simply call myself “an artist”. And this here on this web page is my art! 😀
I believe art shines strongest when used not only for entertainment, but to convey feelings and experiences. No other media or way of communication can quite compare, and so as an artist I believe our role is best used to do just that: build bridges of understanding and empathy, provide new insights and experiences in a safe and enjoyable setting, and fill the desperate need for emotional growth in a world that can be difficult to navigate and where we humans ultimately decide what the future will look like.
With the recent advancements of AI it can almost feel like that future is here already. While I agree there are ethical issues coupled to this (and certainly reason to be concerned regarding power consolidation) I ultimately think we are looking at a new set of really powerful tools that can do a whole lot of good if used responsibly. The last couple of years I have worked on integrating AI into my daily workflow. That being said, very little of the works of art presented in this portfolio as of date are neither generated nor edited by AI (and the ones that are, are clearly labeled so). We humans still make the coolest stuff 😉
Proficiency with artistic software:
Blender: Advanced
3DS Max: Basic
Substance Painter: Moderate
Photoshop / Krita: Moderate
Figma: Moderate
DaVinci Resolve: Basic
PlayCanvas: Advanced
Unity: Moderate
Unreal Engine: Basic
Programming knowledge:
C++/C: Moderate
C#: Moderate
Javascript: Moderate
Matlab: Moderate
R: Moderate
Python: Basic
CUDA: Basic